Neighborly Dispute

Timeline: 1 months - April to May 2023

A Board Game where four neighbors occupy as much space as they can to gain as much land as they can till they get the land certificate. Ít a four-player game

1. About:

  • Created the board and tiles for players to play.

  • Created the card mechanics and time system to balance the game.

  • Contributed to the design and organization of the board layout and territory system.

  • Tested gameplay and identified areas that needed adjustment or balancing.

2. ROLE: Game Designer

3. Concept:

Phase 1 - Idea

  • Our initial idea drew inspiration from the territory-control feel of games like Splatoon. The goal was simple: occupy as much space as possible and finish with the most territory.

Phase 2 - Design Challenge

  • The problem appeared when we translated this idea into a turn-based board game.

  • Unlike a game such as Splatoon, players cannot act simultaneously. Each player must wait their turn.

  • PROBLEMS:

    • The first player had a significant advantage because they could move first.

    • The last player could be left with fewer options.

Phase 3 - Solve Problems

  • Splatoon can also sabotage other players. I proposed introducing ability cards to give players more ways to influence the board beyond simply moving and occupying one tile at a time.

  • There are four ability cards:

    • Plus one tile move on your turn card.

    • Minus one tile move on another turn card.

    • Block an opponent's path card

    • Defend territory card.

Phase 4 - Refine the System:

  • Each player has only 3 cards per round, max.

  • Introducing a day/round limit, with the final rules using 10 Rounds as the winning conditions.

  • Balancing the strength and frequency of the cards.

4. What i learns:

  • Developed an understanding of game balancing and rule design.

  • Learned how to identify and solve gameplay problems through playtesting.

  • Gained experience creating a physical game prototype.

  • Learned how small changes to rules and mechanics can significantly affect game balance and player experience

Our Project Concept
Check out our Rule Book
Previous
Previous

The Dark Within